Aedan Soellaart Portrait

Aedan Soellaart (he/him)

Hamar, Norway

+47 40100678

hi@aedan.games

linkedin.com/in/aedans

Portfolio: aedan.games

Summary

I love creating memorable games with others. I have six long-term (5-month) games under my belt as well as six game jam (48-hour) projects. I have experience making 2D, 3D, VR, mobile, PC and serious games, as well as managing a development team. I can communicate with every department involved as I have a good understanding of 3D software, audio middleware and game engines. I also have a lot of experience with top-down design, object-oriented programming and generative AI.

Experience

Research Assistant

University of Inland Norway Hamar, Norway

  • Working on the InnTELT project in Unreal Engine 5 together with the education department and the game school of the University of Inland Norway.

Serious Game Developer

Excited Centre of Excellent IT Education Remote, Norway

  • Designed systems, UI and gameplay for a serious game for the national Norwegian Centre for Excellence in IT Education that teaches game development project management skills for undergraduates.
  • Product: Freely available educational serious game teaching project management to undergraduates.
    Link: Serious Game Product

Educator and Web Developer

Excited Centre for Excellent IT Education Remote, Norway

  • Developed an educational platform for a straight-to-the-point series aimed at undergraduates on how to make VR games.
  • Filmed and edited course content.
  • Product: Freely available course on how to set up projects, optimize 3D art and create UI for VR.
    Link: Free VR Development Course

Workshop Host and Coordinator

Excited Centre of Excellent IT Education Levanger, Norway

  • Prepared and hosted social workshops for gamedev students at Nord University.
  • Gave talks and Q&As, invited and hosted industry professionals' talks, and hosted playtesting sessions with over 50 attendees.
  • Excited is a collaboration between Nord University and Norwegian University of Science and Technology (NTNU).

Education

Add-on Programme in Virtual Reality and Augmented Reality

University of Inland Norway Hamar, Norway

  • Student: Had courses on gen AI, VR/AR game design and development.
  • Designer: Played a major role in the development of a VR game intended for use as physiotherapy for patients in hospitals.
  • Three major game projects: I developed AR, VR and serious game titles in Unity.

Bachelor's in Games and Entertainment Technology

Nord University Levanger, Norway

  • Student: Had courses on C#, game design, systems, audio, 3D modelling, publishing and professionalism.
  • Team lead: I coordinated a team of 6 people to pitch and develop a game in my first semester.
  • Five major game projects: Each semester I worked with a new team pitching and creating a unique game in Unity.

Skills

  • Unity 5 years
  • Unreal Engine 5 2 years
  • FMOD 2 years
  • Adobe Suite 9 years
  • Gen AI APIs 3 years

Languages

English: Native
Dutch: Working Proficiency (B2)
Norwegian: Conversational (B1)

Projects

Unreal Engine 5 Custom Third Person Parkour System

Link to project | Technologies used: Unreal Engine 5

A third person traversal / parkour system solo project built in Unreal Engine 5 blueprints that automatically detects walls, ledges, and ceilings and adapts animations to the obstacle heights.

Game Studio Globe

Link to project | Technologies used: React

A 6-month solo web project where I created a database of 750+ video game development studios around the world, visualized with a user-friendly interface that makes it easy to filter studios by country, city, platform and audience. I created this to help fellow game devs find work.

Portfolio: aedan.games
Download CV (PDF)