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Parkour System for Unreal Engine 5

6-week UE5 plugin solo project

Published January 2024

Platform: Importable system for Unreal Engine 5

A third person traversal / parkour system built in Unreal Engine 5 (blueprints) that automatically detects walls, ledges, and ceilings and adapts animations to the obstacle heights.

Available on Itch.io

Features

  • Sprinting (Toggle, button hold & double-tap forward button)

  • Slope-dependent sprint speed (Runs slower up steeper surfaces)

  • Rolling (Auto-roll based on velocity & when holding crouch while falling)

  • Mantling / Ledge vaulting (with various animations dependent on speed/height)

  • Velocity-based sliding (press crouch while sprinting)

  • Wall running

  • Wall jump (Kicks off wall during wall run)

  • Ledge jumping (Gain massive jump height from turning and kicking off the ledge during a mantle)

  • Full KBM and Controller Support

  • (Toggle-able) Ragdolling when hitting head on surface during a roll or falling from great height


📄 Link to How-To / Setup document

Watch a video of the game below:



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