Parkour System for Unreal Engine 5
6-week UE5 plugin solo project
Published January 2024

Platform: Importable system for Unreal Engine 5
A third person traversal / parkour system built in Unreal Engine 5 (blueprints) that automatically detects walls, ledges, and ceilings and adapts animations to the obstacle heights.

Features
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Sprinting (Toggle, button hold & double-tap forward button)
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Slope-dependent sprint speed (Runs slower up steeper surfaces)
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Rolling (Auto-roll based on velocity & when holding crouch while falling)
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Mantling / Ledge vaulting (with various animations dependent on speed/height)
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Velocity-based sliding (press crouch while sprinting)
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Wall running
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Wall jump (Kicks off wall during wall run)
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Ledge jumping (Gain massive jump height from turning and kicking off the ledge during a mantle)
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Full KBM and Controller Support
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(Toggle-able) Ragdolling when hitting head on surface during a roll or falling from great height
📄 Link to How-To / Setup document